Bar Fight (Short)
Your group has just returned after a Crazy Barfight. This was a fight the like you’ve never seen with some unbelievable events.
Fight in a tavern.
Over the course of the podcast, your characters will describe who they are, what happened and what the outcome was. The host will guide you through a series of interview questions (prompts) that you should answer in character using improv rules.
DnD/Fantasy fare. Off book is more than welcome.
Common character themes:
- Sword and Sorcery
- Main characters are Humans. Monsters are mysterious. Magic is fear, evil, and generally at great cost.
- TTRPG Fantasy
- Tolkien worlds, with Humans, Elves, Dwarves, and all the fantasy trappings. Dragons are real and some people can cast magic spells.
- Renaissance
- Adventures abound, but people are usually human, and magic is limited. Monsters are generally animals or the occasional witch.
Other Opponents:
Large Burley Fighter
Hiding opportunistic Rogue
Chaos adding wizard
Hapless bouncer
Irritated Barmaid
Cowardly Owner
Random Items:
Tankard of something
Lost coin purse
Aggressive rat
Cake
Surprises:
Runaway carriage running into the bar
A flood of Ale from the Butte Casks behind the bar.
The band played on.
In character:
You will be playing in a character. The characters will describe the events that happened to make the story.
The focus is to have fun. Sometimes craziness ensues and you may break character (especially laughing). While you should minimize the break, it’s more important to ignore the obvious out of character laughing that can happen.
Yes/And
You should strive to take whatever narrative is presented by the host and other characters and add to it to build the story. Those unexpected curveballs are what makes the exercise fun.
No/But
Lines and Veils are in full effect. If the narrative turns to an area that you can’t just ignore or play through, say something.
If a player says something about “I’d rather not go into detail”, assume that we need to “fade to black”. It still happens, but we should not describe more detail on the action.
If a play says, “I’d rather not talk about that”, or “Let’s talk about something else”. Assume it’s a line and find a different direction to go.
Hard stop:
If anyone says, “Break Break Break”, this is our safe word. Stop and the person who broke tells us if we need to strike a topic from the story or what we need to do to move forward. Can also be used for real life intrusions.
Opening:
Welcome to the Survivor's Tavern podcast where we interview a different group of travelers to tell us stories of their latest adventures.
This episode is titled “Bar Fight”
Our guests tonight returned from a crazy bar fight. The fight was more than they expected. This is their story.
Introductions
Let’s go around and tell me who you are and something about yourself.
The Trigger
Before we get into the story, let’s go back what started the fight.
First instance
The fight started quickly and there have been conflicting reports of what started the fight. What do each of you remember being the thing that started the fight?
Stakes
Description.
Were you part of the initial fight? If not, why did you stay in it? What were you fighting for?
Turning Point
Escalation
There was a surprise event that made this simple bar fight into an epic one the bards will tell tales of for generations. What was that surprise? Or Surprises.
Challenge
Stunts
Some amazing stuns were performed in the battle. What was your favorite stunt?
Was it successful?
Discoveries
What was the (thing | person) you tried to rescue from the fight?
--where you successful?
Losses
The battle was longer than a normal bar fight? What injuries did you take?
Did you lose anything of value to you?
Resolution
In the end, who were the winners and losers in the bar fight, if any?
Did you gain anything from the fight?
Aftermath
What was the condition of the bar after the fight?
How have you managed to recover/spend your time in the week since the fight?
Are there any plans for revenge?
Closing:
This has been the Survivor’s Tavern podcast coming to you from the backroom at the Survivor's Tavern and end at the Crossroads to everywhere. 'Til next time, may all your adventures be worth the trouble.